• Design Of A Mobile Learning System

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    • 2.2    OVERVIEW OF M-LEARNING SYSTEM
      The concept of M-learning systems is similar to the term “Web based learning”, found in Kay & Knaak (2005, 2008) and Kay & Petrarca (2009). The term is defined as interactive mobile based tools that supports learning by enhancing, amplifying and guiding the cognitive processes of learners. Moreover, M-learning includes the main features of the term “Web based learning application” that is defined by Liu & LaMont (2005) as instructional content or activity delivered through the web that teaches a focused concept, meets specific learning objectives, provides a learner centered context and is an individual and reusable piece. Accordingly, the concept of M-learning can be defined as a learning object or Web-based learning tool with four major features:
      i.    It uses Mobile technologies and it is delivered through Mobile devices
      ii.    It teaches content that meets specific learning objectives aligned with the curriculum
      iii.    It is designed on the basics of a learning strategy and pedagogical procedure
      iv.    It contains reusable elements.
      From a technological point of view, M-learning uses web technologies and internet services as the delivery mode, that is to say HTML,E-mails and file transfer etc. In addition to scripting languages, such as PHP, M-learning incorporate multimedia elements, such as images, text, graphics and those developed with multimedia authoring software.
      From a pedagogical point of view, M-learning are embedded within a learning strategy linked to the cognitive, constructivist or collaborative learning paradigm or a combination of them (Martinidale, Cates & Qian, 2005). Hence, M-learning systems are associated with pedagogical values that potentially affect teaching processes in school education.
      From the content point of view, M-learning systems are computer based implementations of a specific subject that is normally aligned with a given curriculum in school education. M-learning systems can be created to support different topics of a given subject, as well as learning material in a number of subject areas at all levels in school education.
      There are many components that goes into making great m-learning. Ultimately the measure of greatness of an m-learning program or any learning program, should be a direct reflection of the level of improvement in educational outcomes as a result of the program.
      As we all know every student has different needs, progresses at a different speed and has different support networks they rely on. Therefore a key factor to look for in a m-learning system, if you want to get real results, is whatever it can be personalized to each student and their learning needs. This is commonly achieved by built-in algorithms within the software.
      A good m-learning program will give every student the optimal curriculum regardless of his or her actual age. Presenting the student with just the right question at precisely the right moment is the hallmark of a great m-learning program. It should pre-test the student and then continue to reassess after each level. This provides a unique pathway for each student, which fully accounts for individual strengths and weaknesses. Ideally a blend of new content; not yet mastered content; and revision content should be used in the programme.
      However, m-learning programs work best when there is full involvement and support from lecturers, advisors and students. We all know there are certain moments when a student is most receptive to feedback, praise and support. Finding a system that will intervene at precisely those moments is key. Immediate feedback and support from parents and teachers aids self-learning, the most powerful form of learning there is.
      2.2.1    Evaluation Criteria for M-learning Systems
      To evaluate a mobile application, there are five traditional evaluation criteria – Authority, Accuracy, Objectivity, Currency and Coverage. The authors define these terms as:
      1)    Authority: Authority is the extent to which material is the creation of a person or organization that is recognized by having definitive knowledge of a given subject area.
      2)    Accuracy: Accuracy is the extent to which information is reliable and free from errors.
      3)    Objectivity: Objectivity is the extent to which material expresses facts or information without distortion by personal feelings or other biases.
      4)    Currency: Currency is the extent to which material can be identified as up-to-date.
      5)    Coverage: Coverage is the range of topics included in a work and the depth to which those topics are addressed. Intended audience is the group of people for whom the material was created.

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    • ABSRACT - [ Total Page(s): 1 ]Coming soon ... Continue reading---

         

      APPENDIX A - [ Total Page(s): 10 ]APPENDICES THE CODE FOR HOMEPAGELearning of Science courses made easySearchPOPULAR COURSESFREEWeb TechnologyADMINWeb technology refers to the means by which computers communicate with each other ...View ... Continue reading---

         

      TABLE OF CONTENTS - [ Total Page(s): 1 ]TABLE OF CONTENTSTITLE PAGE    CERTIFICATION    DEDICATION    ACKNOWLEDGEMENT    ABSTRACT    CHAPTER ONE: INTRODUCTION1.1    OVERVIEW OF THE CASE STUDY    1.2    INTRODUCTION TO MOBILE LEARNING1.3    STATEMENT OF THE PROBLEM1.4    AIM OF THE STUDY1.5    OBJECTIVE OF THE STUDY1.6    SIGNIFICANCE OF THE NEW SYSTEM1.7    SCOPE OF THE NEW SYSTEM1.8    CONSTRAINTS ON THE NEW SYSTEM1.9    RESEARCH METHODOLOGY1.10    DEFINITION OF TERMSCHAPTER TWO: LITERA ... Continue reading---

         

      CHAPTER ONE - [ Total Page(s): 2 ]CHAPTER ONEINTRODUCTION1.1    OVERVIEW OF THE CASE STUDYYaba College of Technology was established in 1947 as Yaba Technical Institute, Yaba College of Technology holds the enviable distinction of being the first institution of higher learning in Nigeria. Following increasing global Information Technology demands, the department of computer technology was established in 1989/1990 session. The department runs both ND and HND programs in computer science. The department is one of the fastest gr ... Continue reading---

         

      CHAPTER THREE - [ Total Page(s): 3 ]3.3.4    SYSTEM ACTIVITY DIAGRAMBelow is the activity diagram for the m-learning system, showing activities that would occur during the use of the mobile application as regards the students ... Continue reading---

         

      CHAPTER FOUR - [ Total Page(s): 4 ]THE HOMPAGE:This is the first interface to be accessed by any of the user of the m-learning system. It has a section where users with the right privileges can log on using the appropriate Login information (i.e. username and password). It also shows create access to new users for registration. ... Continue reading---

         

      CHAPTER FIVE - [ Total Page(s): 1 ]CHAPTER FIVE SUMMARY,CONCLUSION AND RECOMMENDATION5.1    SUMMARYMobile based learning environment are the future of classroom, they are quick resource point for detailed, structured information concerning students courses, as it presents an avenue to the lecturers to give study formats for students in the form of multimedia learning content such as resources documents, images which can be used for productive lectures in the institution thereby reducing the stress and work load on both the stu ... Continue reading---

         

      REFRENCES - [ Total Page(s): 1 ]REFERENCESAhmad, M. S., & Pinkward, N. (2012). "Supporting Field and In-class Collaborative Learning: Towards a Generalized Framework". In Proceedings of the 7th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE).Akram, A , Aslam & Syed, A (2011), “Agent-based intelligent learning management system for Heterogeneous learning environment”.Chang, H., Wu, H., & Hsu, Y. (2013). "Integrating a mobile augmented reality activity to contextualize ... Continue reading---